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Official Update Thread

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Cryptite

Elder
Staff member
Elder
Some long-standing bugfixes:
  • (Hopefully) fixed the bug in which chunks remained unloaded/broken when teleporting to Conquest fights. This was very difficult to reproduce, but we were unable to reproduce with some testing after a potential fix. So cross your fingers!
  • Fixed various bugs surrounding deleting industries. Some things won't fix but for new industries (physics blocks like ladders dropping upon deletion, etc).
  • Standing on blood (on Andesite) no longer blocks charging a lamp in Conquest.
  • Breaking locked doors/gates will now also unlock them, rather than leaving the block location in a locked state.
  • Fixed prayers breaking if you disconnected during one.
  • And more!
 

Cryptite

Elder
Staff member
Elder
End Crystal Changes
No more one-shotting, and no more hiding underneath 'em.
  • After heavy discussion among admins and various players on all sides of current conflict(s), we have decided to nerf End Crystal explosions. It seems to be generally accepted that it's Just Not Fun that there's a 1-shot bomb in the game whereby the user can entirely avoid death. As a result, there are two primary changes, and one fix!

  • End Crystals no longer one-shot players in god armor. At most they should deal up to around 7 hearts of full damage if you're at point blank range.
  • In addition, standing one block below the crystal no longer shields you from extra damage. EC explosions are now radius based (about 4 blocks) and anyone within that distance will take damage based on proximity to the crystal.
  • On the plus side, due to reworking their explosion, players who get kills with them should get credit for the kill now!
Some Lag Fixes
  • Thanks to the big fight yesterday, a couple of notable causes of lagspikes were identified and have been fixed, with some additional fixes/optimizations incoming over the next day or two.
  • The first was the neato helix-particle effect that plays every time a player beacon-warps to a fight. There is already one lagspike here when players teleport caused by Just 1.13 Things that we can't really resolve. However, the effect was poorly written and was causing a notable lagspike on the entire server each time we played the effect, and has been resolved. This should hopefully smooth out the Big Lag that happens when players warp in to fights.
  • The other was that we do a Lot Of Fancy Things™ with regards to how we intercept the packets that describe how players see each other (armor pieces, weapons, etc). This is the tech that turns diamond armor to colored leather for our battle zones. We've done a lot of optimizations here and hopefully this should draw a lot less on the server.
    • In Technical Terms (for those interested):

      Anytime a player sees another player in-game, Minecraft sends up to 6 packets for a player (1 for every armor piece, main and offhand) JUST to show their gear. This can obviously greatly scale in big fights as 40 players are getting packet updates about each other, whenever they see each other and every time you take damage. It can get crazy-town.

      We now cache the potential fake armor we send to players, since 99% of the time it's only one of 4 possible things, Attacker Leather Armor, or Defender's armor, and then the enchanted or non-enchanted version based on your personal /profile setting that toggles on/off seeing Enchanted armor.

    • The expectation isn't that this provides a notable smoother experience in Conquest fights as there are other causes for TPS loss, simply due to having a lot of players online, but it's possible that these "micro-optimizations" will smooth things out, especially as they have a greater effect the more players are involved.
  • Due to rewriting these systems, some bugs around seeing Enchants on armor when you toggled it off should now also be fixed. NOTE: If you aren't already doing this, and have FPS issues in Conquest battles, go to /profile and turn OFF seeing Enchanted Armor. This can help FPS in fights, especially big ones.

  • On the same vein, the similar tech we use to "Fudge CIT packs" is also complex and will be rewritten to address the same issues. This version of the packet interception happens for players everywhere else (outside of a Battle Zone), so heavily populated areas like spawn, etc where players are seeing each other are also subject to these inefficient packet rewrites. This will be optimized and added soon.
 
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Cryptite

Elder
Staff member
Elder
Bugfix week!
In the absence of Mag/Crypt over the next two weeks for holidays/etc, we're focusing on buggos rather than new features.
  • The World Capital Policy of Climate Engineering (Neutral) has been changed.
    • Instead of being able to grow any crop of your choosing in town, which could frankly be used to insane effect to harvest unimaginable amounts of a single crop, the policy has been changed entirely.
    • Now, upon choosing a crop, The World Capital + it's allied towns' Windmill Industry will ONLY generate that crop resource.
    • Eldritch has opted for Pumpkins this month and as such all towns in their alliance will generate Pumpkins in their Windmills.
  • Trying to [Click to Join] a match is no longer a button you can only press once. Generally we allow you to consume [Click To Do A Thing] buttons once to prevent spam, abuses, etc. However, joining duels and the like is not one of these circumstances, especially if you're waiting to get out of combat before you join. You may now freely spam this button to get into your duel if it didn't work the first time.
  • Also fixed a bug in which the Hub server didn't properly track players logging off, and thus wouldn't remove them from the queue thereby still matching them with players giving the other opponent an automatic win
  • Also fixed (hopefully) a bug where failing to join a match still let you join later, into the the wrong pvp world.
  • You can no longer place End Crystals on Lingering Death Bedrock.
  • The distance Pearls can fail was increased from 100 -> 150, because some of you can apparently throw real far.
  • Fixed Stripped wood variants not being subject to normal Biome Restrictions.
  • And more!
 
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Cryptite

Elder
Staff member
Elder
Get Boosted
  • Let's face it, we want your boosts. So we'll give you some stuff when you boost us, so that we can boost you, so that you can be boosted (animal, even).
  • Discord announced the cool Server Boosting feature, and we on Loka want them sweet treats so we can spiffify (a real word) the graphx on our server.
  • If you have Nitro, and you Boost Our Discord, we'll reward you with some Sweet Stuff:
    • An Epic Title - Boosted! Like, Boosted Cryptite
    • An Epic Kill Message - Boosted Animal Cryptite actually killed Magpieman using [Good Sword Very Cool]
    • Another Epic Kill Message - Magpieman sent Cryptite crying back to their discord after being hit with [Very Big Sword]
    • We will love you very much!
  • Note: These boost rewards only apply as long as you're boosting us. If you remove your boost (pls don't), you'll lose the rewards above as well.
  • The more boosts the merrier and the better stuff we get and the more EMOJIS we get and the more BYTES we get in our VC channels! What more could you want! Don't answer that
Also Some Bugfixes
  • Fixed some Bugs around using the hotbar-swap inventory actions when using Void Storage (aka you can't cheat anymore and stick stuff in there you shouldn't be able to).
  • Fixed things like Special Arrows (spectral, etc) devolving into Uncraftable Tipped Arrow or whatever. You should be able to nicely organize your arrows in VS if you want.
  • You can no longer kill yourself/teammate for a Conquest Battle's First Blood, jib
  • We're working on fixing a variety of the town mastery buggos
  • And more!

Go Forth and Boost!
 
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Cryptite

Elder
Staff member
Elder
Town Mastery Fixes
With more updates coming soon!
  • Mastery is one of those systems that have been left to languish for years and we haven't taken a stab at adding new-block support for some time. As well, because of The Great 1.13 Block Data Change, a lot of things stopped counting for XP. Until now!
  • There're too many specific item-fixes to list, but in short, things people frequently missed out on credit for like farming, logging, etc have been fixed.
  • Also Shift-Clicking when crafting now gives you proper credit for all the things you crafted.
  • Support for new blocks that've come out since around 1.8 are coming soon.
  • We're also in the process of rebalancing how much credit things are worth, as well as fixing a few things that can be easily abused for quick town-leveling.
  • In the future, as we add blocks, there will be changes to your town levels.
    • Your final town level will not be affected, however your individual categories for levels may go up/down based on the changes.
  • Some of these fixes are already in, and some will be coming out over the coming days as we track down and isolate/update various pieces of the system.
 
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