Official Update Thread

Discussion in 'News, Announcements & Server Information' started by Cryptite, Nov 4, 2012.

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  1. Cryptite

    Cryptite Elder Staff Member Elder

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    Voting Stability
    • Updated to a new Voting plugin which should help prevent a few lost votes. Mainly, you are now free to vote for Loka even when it's down or restarting. So long as our proxy is up (aka Loka shows as online in your server list), your vote should eventually make its way to Loka and thus count.
    Conquest Fixes
    • You can no longer use /b when in combat, or in an active battlezone.
    • Fixed NeoT's OP living bomb bug (People who were a bomb weren't getting reset after fights).
    • Fixed a bug in which you could sometimes teleport to a fight prematurely if that territory had been in a fight before.
    • Also fixed Core % text being yellow for the same above reason (2+ fights in one day, same territory).
     
  2. Cryptite

    Cryptite Elder Staff Member Elder

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    • Custom Crafting Recipes (Nametags, saddles, etc) should now work. Found a nice new plugin which seems to do the thing goodlier and so you should hopefully no longer have inconsistently broken craftables from /rb. Fixing this was expedited by upcoming Ender Storage.
    • Fixed Alliances taking the final-tgen strength hit when they actually have territories left still (New Valyria's strength was restored).
    • New Subscribers as well as players who gift to others now get a global chat message akin to Lore Scrolls. If you would not like to broadcast your gifting to the world, you may disable this in /profile -> Settings -> Show Gift Messages.
    • We've begun to fix all the wacky and wild bugs with Inhibs/Modules appearing, disappearing, being wrong. Still a WIP but normality is being restored.
     
  3. Cryptite

    Cryptite Elder Staff Member Elder

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    Void Storage is Out!
    Hopper-less sorting and infinite storage is now available to everyone on Loka.

    What Do

    • Void Storage is meant to replace the need for Auto Sorters or, frankly, any sizable Hopper system. This new feature is Loka's take on facilitating storage and opening up some new freedoms to towns wishing to make fancy Vaults without having to block out a ton of space for massive Auto Sorters, while combating the horribly performance that is Hoppers In Minecraft.
    • NerdieBirdie has made a very helpful and quick tutorial on how VS works:

    • If you'd like a far more drawn out video on the features, you can check out our VS Feature Preview which was released earlier on in development:

    • Some smaller changes to note since those videos were made:
      • There is no longer "Live Views" of your storage chests. It will not update while you're viewing your storage to reflect newly added items (from Deposit Chests).
      • The number of storable items was dropped from 36 -> 18 slots.

    New Crafting Recipes

    • There are now three new crafting recipes in /rb. These are how you craft Void Storage chests as well as their requisite Reinforced Hoppers (crafting material only), which are required to craft the VS chest markers.

    Configuration

    • Right-Click while sneaking to edit an Access Chest's Configuration and add/remove different types of items for it to store.
    • Right-Click while sneaking and holding a Nametag to effectively name your Storage Chest. This will remain the chest's name as long as the chest remains there.
    • Void_Storage is a new Town Permission (/g perm) that can be used to gate creation/editing of VS to certain member levels.

    Raiding and Functionality

    • Void Storage Chests can be raided. While foreigners aren't allowed to modify the VS chest configuration, any player can open an Access chest as they would a normal Auto Sorter, etc.
    • Hoppers work with Deposit Chests. You are able to use hoppers with deposit chests in order to facilitate moving things into them to be auto sorted. Deposit Chests will periodically move things that can sort to their respective Access Chests.
      • Deposit chests will not do anything with items that don't have Access Chests, or are considered "Special" (Soulbound, lored, stat-tracked, KoD, etc).

    Sorting and Changes in the Future

    • The way that items are sorted in Access chests will change and mature over time, but for the most part, sorting works in this order:
      • Ordered the same as the items in the configuration page from left to right.
      • Durability loss in descending order.
      • With Enchanted Books, they are separated by looking at First Enchant only.
      • And then it just kinda gets random. Because of how items are collapsed if they're similar, they will group together, so there is still some order in that regard, but we'll need to add additional logic to unique cases of items.

    Item Frame/Hopper Maximums

    • The Void Storage Item Frames do count toward your town's Item Frame Limit. However, in the meantime, we have increased the frame limit from 500 -> 750 so people can have some flexibility while setting up VS.
    • Because this system is meant to reduce the need for hoppers, after a week or so, we will lower the Hopper Maximum from 2000 -> 500. In the meantime, however, we're leaving it unchanged while people prepare accordingly.
     
    Last edited: Jan 20, 2019
  4. Cryptite

    Cryptite Elder Staff Member Elder

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    Few bug fixes and updates have gone in over the past few days. Just to sum up:
    • We updated our Discord library to a newer (and way better) version. This seems to be going well so far and we should hopefully no longer have issues with our link to Discord going down (unless discord is actually down, of course). It's working well!
    • We have fixed the hilariously broken Resource Isles. They should no longer have insane amounts of ores anymore, and should be back to normal levels (to the dismay of many, no doubt).
    • Viewing your balance in /g info has been updated. For some Alliance leaders, in some cases (eg tax policies), it was actually displaying the wrong daily cost (but were still paying the proper amount). This has been fixed as well as polished a bit to read a little better for all towns. It should make a little more sense how the cost breakdown works.
    • And various other fixes here and there as always.
    • Work on 1.13 is still underway. Our staff will likely be able to get on our PTS server in 1.13 and start hammering out bugs before we do a public test. Hang in there!
     
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  5. Cryptite

    Cryptite Elder Staff Member Elder

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    Announcing the Final Fishing Tournament - Ascalon!
    and some visual updates to Garama, and Kalros' Tournament areas as well!

    [​IMG]
    • While nobody was looking, Frodii was busy working on his modest dock and Ascalonian summer home on the Sylvan Isle.
    • The West Fishing Tournament is now live! The first one should be tomorrow.
    • At the same time, Frodii spent some time beefing up his tournament location on the Searing Isle in Garama and the Frigid Isle of Kalros.

    and this was all a part of a bigger update as well for..
    Cleaning up the Resource Isles!
    • All 3 Resource Isles have had a pass done on them to clean up some of their unseemly features (floating water, bad trees, etc). Additionally, the isles no longer have "restricted resources" on them like they used to. The Ascalon RI, for example, had an excess of Peonies which did not belong there.
    • The Ores on RI's are now only found near open air. In other words, we pruned out all of the ores that weren't within a close proximity to air (a cave wall, etc). Strip mining (which nobody really did much of anyway) is now no longer viable on the RI's.
      • This pruning of ores has allowed the Nightly restart to be about 1m30s faster now as a result!
    • The above change has allowed us to do a better job of trying to balance the ores on the three isles. Coupled with our previous change to fix their bug, all 3 isles should have a similar count in ores. This means Kalros should be a bit more viable to mine in now, statistically speaking.
    • Finally, all Fishing Tournament zones are now permanently there. Previously, only when a tourny was running did the zone technically exist. In plans for future questing updates, we're leaving all 3 tourny zones permanently up and as a sanctuary.

    and with all this loveliness, there are now some...
    New Titles to Earn!
    • We've made some updates to old titles and added some new ones to go for:
    • Trawler (Exclusive) - Catch the most fish ever on Loka. Only one player can have this title, and it is based on your Minecraft Statistic of fish caught, not the one that comes from Stat Tracking (why they are different.... idk)
      • Like with other number/statistic-based Titles, you can view the number to beat in /title.
    • Whaler - Catch the biggest fish of the month. You must hand this into Haldii like you would've to get Master Angler. This title is handed out at the same time as capitals.
    • Master Whaler (Exclusive) - Catch the biggest fish of all time on Loka. This was previously Master Angler, however it is now earnable by all (see below).
    • Angler - Win a Fishing Tournament (unchanged)
    • Master Angler - Win each of the three Fishing Tournaments

    Note: Grubul has had his total fish caught set to 0 as a result of using an auto fisher in the past. This will be the policy going forward if anyone is caught abusing rules to increase a stat like this.
     
    Last edited: Feb 11, 2019
  6. Cryptite

    Cryptite Elder Staff Member Elder

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    • /title list will now show the name of the player holding a top title (when statistic based). You'll still need to check with Haldii on Whaler titles
    • Also fixed some bugs in which people still were showing titles they had lost.
    • Fixed some achievements not working on PvP server, namely some 1v1 arena achievements, but also fixed some bugs that cause the whole network to asplode when achievements were earned, yeesh.
    • Added some tools for Streamers to begin streaming Conquest Fights.
      • It's in Loka's best interest to have more opportunities for streaming Conquest fights, so long as it's fair.
      • marble will of course be our first "3rd party streamer". What a guy.
      • We're going to make a post soon about the requirements for streaming Conquest fights. Tl;dr transparency is key, people will have to apply to get the permission stream, and there will be requirements including no VC with fight participants as well as a stream delay.
     
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  7. Cryptite

    Cryptite Elder Staff Member Elder

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    • The Portals to the Old Worlds have been fixed. Worlds 2 and 4 are available like they should be, and 1 and 3 should be "sparking" as they do not function.
    • We've added a Fourth Voting Site that acts as an optional site but still gives you credit.
      • Due to the fact that one of the sites frequently fails to deliver votes correctly, you can now earn full credit for a day by voting on 3 of the 4 sites.
      • You can vote on all 4 if you'd like and you will get voting credit for the 4th that counts towards earning Herald at the end of the month.
    • Fishing Tournaments are now back to random between the three continents.
    • Fixed a bug in which breaking Void Storage Item Frames wasn't properly subtracting from your town's Item Frame Limit.
     
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