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Official Update Thread

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Cryptite

Elder
Staff member
Elder
  • Town Chests can no longer be placed into chests of any kind.
  • It is no longer required for a player that has just been added to your town to make the trek to your town in order to use its town portal. Given that town owners have /tpahere now, the minute you add a new player to your town, they will be able to use the Town Portal at spawn to reach your town for the first time.
  • More fixing of Regeneration stuff.
  • In order to catch special fish, you must fish in water that is at least 3 blocks deep. There is now a message informing you about this.
  • /quests should now once again show you quest information in Books.
 

Cryptite

Elder
Staff member
Elder
  • New! /g perm - Town owners now have the ability to modify permissions for nearly every command/action in their town down. By defining a permission's level, you can give that member level and above access to that command. The current list of permissions is the following so far:
    • Add/Remove members
    • Edit the town Tag
    • Edit town MOTD
    • Edit town Banner
    • Edit town alignments
    • Place TGens
    • Place Inhibitors
    • Set town portal
    • Set member titles
    • Toggle mob spawning
    • Create/Edit Zones
    • Create/Edit Industries
  • Note that for perms like editing members or titles, you can only edit members who have a lower level than you. So level 2 members can't edit titles or remove other level 2 or higher members, for example.
  • Good luck!
 

DualBall

Member
Hey, I remember the joke now! You own Fang Creek, so I made a cheap ripoff of Beats by Dr. Dre!

...Looking back on it, that was a really bad joke.
 

Cryptite

Elder
Staff member
Elder
Quite a bit of updates through the weekend:
  • Due to the massive nerf that 1.9.1 had on combat damage (nobody can kill each other anymore), we've made an across the board 33% increase in ALL PvP damage. In short, Damage done by players to players only was increased.
  • Territory Generators and Inhibitors now have a about a 15-20 block buffer zone wherein they cannot be modified.
  • With this, whenever you place a new TGen or Inhib, the entire 15-20 block buffer zone will be immediately regenerated to a clean-world state before the building is warped in. This is, in essence, to prevent wall cheeses.
  • Mobs no longer spawn in Battle Zones (when the fight is active, anyway. They'll still spawn if the inhibitor is still onlining)
  • Because we have not yet implemented the Mercenary System, third parties to the fights can now attack golems once again.
  • Fixed some incorrect strength calculation for fights.
  • You must have over 900 points to be eligible for capital. Additionally, null is no longer in the lead for capital. Sorry, null.
  • If you have one fight available per day, that really means one now, not two...
  • Various regeneration system tweaks and optimizations (It's getting really good now)
  • The aggressive foliage of Loka is now beginning to take back dead towns. Towns that are dead will now have their trees and leaves grow back, their torches and fires burn out, and overall look pretty baller.
  • Splashing water around boats was causing some strain on the server, so we turned it off.
  • Random read-only "chunks" that could not be edited have been fixed (thanks spunkie!)
  • Collecting blood no longer destroys your potentially stacked glass bottles.
 
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Magpieman

Administrator
Staff member
Old One
Collecting blood? what. Did I miss something? o_O
Remnants of the fallen will now remain for a bit after death.
To expand on that, for a few hours after death a players blood remains on the ground and can be picked up using a glass bottle. Currently it has no use other than a way to display all those you have slain.
 
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