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Official Update Thread

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computern

Member
Crypt, all the chat, ranks, tags colours and gen information is state of the art.
Its really good and useful, You should be proud. :D

Oh and I saw the beta build come out and bam, loka updates to 1.45 :D

Now all we need is a replacement for that npc plugin so we stop crashing them...
 

Cryptite

Elder
Staff member
Elder
  • Added /g motd. This is displayed for your home town on login and when /towning.
  • When removed from a town, you will now return to Nomad/Wanderer rank. Settlers should now only be active, /towned players.
  • Some extra, odd gen consumption messages removed/fixed.
  • /g addowner now adds subowners (instead of exactly equal owners) with the same permissions as owners save for adding/removing other owners and setting the town tag.

Enjoy!
 

Cryptite

Elder
Staff member
Elder
Mostly a minor quality of life update with a few bugfixes.

  • /g by itself no longer prints an error.
  • /g motd by itself no longer prints an error.
  • Fleshed out help on all the /g commands.
  • Generator balances print as integers instead of huge decimal numbers.
  • Removed the pesky extra space in the beginning of town motd's.
  • You should now be able to modify a town member's rank without first having to clear it.
 

Cryptite

Elder
Staff member
Elder
  • Setting your /town in a town whose owner is not online will no longer show an error.
  • Generator consumption feedback has been modified slightly and will state your balance as low if your generator has less than a week before it runs dry and very low if it has less than 3 day's worth left.
 

Cryptite

Elder
Staff member
Elder
  • Added: /cleartown: This allows you to simple leave the town you are in.
  • /g info no longer shows the Subowner category if the town has no subowners.
  • /g info now always shows at least the owners of a town.
  • /g info no longer shows the number of online players in a town if you are not a member of it.
  • Town owners are now notified if a member of their town leaves the town in any way if they are online.
  • Town subowners now receive the same generator consumption reports and general notifications that owners do.
  • Generators are consuming normally again, theoretically.
 

Cryptite

Elder
Staff member
Elder
  • Hopefully fixed some errors that would occur when adding/removing members/owners who were not themselves online.
 

Cryptite

Elder
Staff member
Elder
  • Added generator balance to /g info for town owners/subowners.
  • NEW: Added /g setportal. You may now set up your own town portal! See in-game help on how to do it.
 

Cryptite

Elder
Staff member
Elder
  • Portals set through /g setportal should work after server restarts now.
  • Portals set through /g setportal should now remember your facing direction (yaw).
 

Cryptite

Elder
Staff member
Elder
  • Using /g setportal on a brand new town should now work.
  • Trying to use /g info on an incorrect or nonexistent town should no longer throw an error.
  • On death, you will now respawn at spawn always, rather than at your town portal exit. This should alleviate some spawn killers.
 

Cryptite

Elder
Staff member
Elder
  • You should no longer find your self overhearing other town chats that you aren't /towned in, hopefully.
 

Cryptite

Elder
Staff member
Elder
  • Nether protection is now available to town owners. By accessing your generator menu (Ender Pearl to your gen's diamond block), you can now use option 2 to activate or deactivate nether protection. This will incur at 20% cost increase.
 

mopb3

Well-Known Member
Cryptite said:
  • Nether protection is now available to town owners. By accessing your generator menu (Ender Pearl to your gen's diamond block), you can now use option 2 to activate or deactivate nether protection. This will incur at 20% cost increase.
Oh coommeee on! More cost!?
 

Cryptite

Elder
Staff member
Elder
mopb3 said:
Cryptite said:
  • Nether protection is now available to town owners. By accessing your generator menu (Ender Pearl to your gen's diamond block), you can now use option 2 to activate or deactivate nether protection. This will incur at 20% cost increase.
Oh coommeee on! More cost!?
You're protecting MORE area. You don't just get that for free!
 

mopb3

Well-Known Member
Shouldn't it be a 12.5% extra cost anyway, if the protection is proportional to the overworld protection that is anyway
 

adderman500

Well-Known Member
Cryptite said:
mopb3 said:
Cryptite said:
  • Nether protection is now available to town owners. By accessing your generator menu (Ender Pearl to your gen's diamond block), you can now use option 2 to activate or deactivate nether protection. This will incur at 20% cost increase.
Oh coommeee on! More cost!?
You're protecting MORE area. You don't just get that for free!
I believe what he is implying is that gens at the rates we pay for them should cover a nether facility anyway despite the fact we get more protected area.
 

Zor95

Well-Known Member
mopb3 said:
Shouldn't it be a 12.5% extra cost anyway, if the protection is proportional to the overworld protection that is anyway
There is an inter-dimensional tax of 7.5%.
 

Cryptite

Elder
Staff member
Elder
  • Setting up a portal for the first time on a new generator should now work.
  • Town portals now no longer function to warp you to spawn if that town's generator is off. This should remove rogue warps when investigating abandoned towns.
  • If you are not towned, you will now receive a message when attempting to use the town portal at spawn.
 
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