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Market 2.0 Feature Preview

NerdieBirdieYT

Well-Known Member
Hard to navigate how? Please elaborate on any concerns, because we need the feedback from players before final release.
Honestly the shard-preview thing where it shows the 5 slots or whatever feels like an unnecessary step. After I type the shard number I will buy for in chat, I'd prefer a simple confirmation option. The shard preview confused me for a bit and I don't quite understand the need for it.

When I went to click to confirm the buy price, it sent me back to edit the number. Took me a bit to remember to shift-click. I'm on the fence about reversing it, though; while I think just regular-clicking to confirm is more user-friendly, it does prevent accidental confirmations.
 

Cryptite

Elder
Staff member
Elder
Honestly the shard-preview thing where it shows the 5 slots or whatever feels like an unnecessary step.
This was a divisive issue between Mag and I. I'm not sure how I feel honestly about it, but I don't suppose it hurts? Mag feels strongly about it reinforcing the number you typed in for newer players, but they may also be slightly confused by everything so there may yet be some work to do.

After I type the shard number I will buy for in chat, I'd prefer a simple confirmation option
You can always use the ! to just insta-complete the order creation. I expect most people will do this.

Took me a bit to remember to shift-click. I'm on the fence about reversing it, though; while I think just regular-clicking to confirm is more user-friendly, it does prevent accidental confirmations.
I'm on the fence here too, but wanted to drive home that "Final Decisions On Things" should always require something more than an accidental click. It also feels weird to change the click-action on you for setting a price. Things should remain roughly the same is the feeling.
 

NerdieBirdieYT

Well-Known Member
This was a divisive issue between Mag and I. I'm not sure how I feel honestly about it, but I don't suppose it hurts? Mag feels strongly about it reinforcing the number you typed in for newer players, but they may also be slightly confused by everything so there may yet be some work to do.
Having it shows you the number is good, but does it really achieve that? I agree that it probably wouldn't HURT things, but it certainly confused me and I can see new players not understanding it. If it showed the number typed out I'd be all for it, but who's going to do the math to count 35 shards, 20 shard clusters, and 3 shard cores, for example? Certainly not new players, who may be uncertain on what exactly a shard cluster/core even is. I think this could be confirmed differently, although I'm not sure how it could be done cleanly in the GUI.
 

Cryptite

Elder
Staff member
Elder
If it showed the number typed out I'd be all for it
although I'm not sure how it could be done cleanly in the GUI
Therein lies the issue. how do you display 176 shards? We obviously can't display itemstacks over 64 so we're limited in either an abstract representation, a more "literal" one (what we have now), or none at all beyond the summary of the order on the confirm-button.
 

Thanius_

Active Member
Sentry
Therein lies the issue. how do you display 176 shards? We obviously can't display itemstacks over 64 so we're limited in either an abstract representation, a more "literal" one (what we have now), or none at all beyond the summary of the order on the confirm-button.
how about we use player heads with numbers on them to show the number of shards?
 
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